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Project Blobz is an independent project involving, for now, two gamedesign students : a programmer, and a 3D modeler. The project should put focus on gameplay (camera, triggers, character capacities) and shaders (light, reflection, refraction...). The goals are to :
make effective use of generic tools : the Collada 3D format, the OpenGL 3D API, etc. make a small game from start to end. use software engineering tools : design patterns, reusability in props/assets as in code learn!!!