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OpenGL ExtensionsThis project serves as a catalog of OpenGL Extensions with examples.
Often, OpenGL developers require looking at the original OpenGL specifications in order to make sense of new or rarely used extensions. Even the specifications themselves are over whelming and not very clear in how to use the extension.
Some of the larger extensions provide code examples, but these are few and far between.
We hope to provide a simplified version of the OpenGL extension specification which includes many of the sections that affect developers (e.g. new state variables and error conditions) while leaving out sections specific to implementing the extensions (e.g. the issues section). Along with the specifications, we will eventually implement code examples with walkthroughs explaining the steps needed as well as a repository of sample code.
Extension specifications taken from the OpenGL Extension Repository.