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Bouncy Ball GameConcept DocumentGenrePhysics and Object Oriented Design Technology Demo
DescriptionThis project is intended to be for my own learning and experience and will be developing a 3D Game engine from scratch, and implement a bouncy ball simulation as a demonstrated usage.
Bouncy Ball Game is a demonstration and evaluation of an object oriented game design methodology developed by by myself.
I would like to evaluate its design for possible use or re-factoring. I would also like to develop this demonstration into a state where I can use it in a portfolio used use when applying for various programming positions.
In order to evaluate these aspects Bouncy Ball simulates a single ball which which rebounds proportionally to the amount of force used when it collides with the boundaries of the game window.
It should also be built in such as way, so additional shapes with different properties can be added easily in future releases.
You can add velocity to the bouncy ball by throwing it with your mouse, or moving the window in which it is placed.
Most compelling featuresUses an experimental Object Oriented Design methodology. Moving the game window will apply velocity to the ball object. Number of PlayersOne player.
Platform(s)Windows Platform, using DirectX, programmed in C++.
Expected RatingG
Target AudienceAnyone Interested, Possible Employers.
::WARNING::Currently this code DOES NOT COMPILE, I will amend this once the code is in a stable state.
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