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assortedwiicode
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This is a repo for code I'm writting as I learn.
lots of opengl tutorials, gamecube and wii specific code.
all full of comments and with a slow gradual increments. learn by example if you want to.
All code here is compatible with game cube and wii.
requirementsyou need devkitpro, devkitppc, gcube and wiiload.
good news everyone. I've wrote a simple shell script to install all this cruft for you in linux [http://code.google.com/p/assortedwiicode/source/browse/trunk/tools/insDEVKITPRO
src/tools/insDEVKITPRO]
ToolsLinux devkitPRO installerit will download and install (and compile if needed):
devkitPRO, PPC examples for gamecube, wii libogc gcube emulator gcube emulator dependencies: libsdl1.2-dev zlib1g-dev libjpeg62-dev
Download here: http://assortedwiicode.googlecode.com/svn/trunk/tools/insDEVKITPRO (it's a humble bash script)
MakeFilethe make file defaults to the gamecube emulator. (assuming you have gcube installed, just update the path in the makefile)
make
make runwill compile your code for Game Cube and run it on the gcube emulator.
make WII=1
make WII=1 runwill compile your code for wii and send it via network to a wii running the homebrew channel. (based one make file by devkitpro)
GamesautomatiiCellular automata game using opengl output (version 3 will use opengl for calculations)
until version 1.0 it will be a zero-player game. you have to change the code to change the pattern.
after version 1.0 I will try to implement pre-sets.
version 2 will have input so it will be a one player game.
v0.12 screenshot
video for version 1.21 http://www.youtube.com/watch?v=TtQtZ6g8cHA
whack-a-moleWIP
Wormux: reboundWIP