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Familiar syntax - The script syntax is similar to that of C or C++, with only a few differences. Statically typed - Unlike most scripting languages that are dynamically typed this one uses the same static types as C++, and applications can register additional types. Object oriented - The script language allows for declaration of classes and polymorphism through interfaces, and will soon permit inheritance as well. Object handles - Pointers are not safe in a scripted environment, so AngelScript uses object handles instead. Object handles are almost like smart pointers, that control the life time of the object they hold. Sandboxing - The library provides a secure environment for the scripts, i.e. the scripts can only access what the application explicitly exposes, and any built-in script objects are completely secure.