没有任何数据可供显示
开源项目社区 | 当前位置 : |
|
www.trustie.net/open_source_projects | 主页 > 开源项目社区 > nagine3d |
nagine3d
|
0 | 0 | 9 |
贡献者 | 讨论 | 代码提交 |
huytd@gamedev.vnI chose NxOgre!I will use NxOgre for physic, now researching... :D
You can download it here: http://www.box.net/shared/yoxlprb77g
Monday, October 26, 2009Version 1.0 release Download here http://nagine3d.googlecode.com/files/Na3D_SDK_v1.0.rar
Please email me for more information or bug report or if you have any idea, thank you very much :)
Game Framework Struct
June 03, 2009 - NEWEST - Na3D ENGINE DEMOhttp://nagine3d.googlecode.com/files/TestNa3D.rar
or this link
http://depositfiles.com/files/j9o8ytxys
You need Ogre3D 1.6.x to build this demo
Older : NAGINE3D FRAMEWORK BETA v3.0 NOW AVAILABLERequirements+ Microsoft Visual C++ 2008 (you can use 2005 or 2003, but the source code is using 2008 version)
+ Ogre SDK (now using 1.6)
Beta v3.0 Feature list+ Entity Manager
+ State Manager
+ Pluggable Factory (from bull_no_1)
+ Load scene and create entity easily from .SCENE or .OSM (oFusion) file
+ Scripting with Squirrel Language (using SqPlus)
EditorYou can use any scene editor you want, which can export .scene format, i'm using Visual Ogre, you can download it here http://www.box.net/shared/jabc32e5ao
Note:You don't have to download any data in this beta versionYou must download both 2 data file Download the data.zip file and you will get 2 things: resouces.cfg and ts folder, copy and replace the resouces.cfg in OgreSDK/bin/debug and OgreSDK/bin/release, copy ts folder to OgreSDK/media. Download the ts.zip file and copy all files inside to OgreSDK/media/ts to run Cel-Shading demo.
Screenshots & DemoCel-Shading demo:
Download source here
Editor (Visual Ogre):