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A mud game written as a distributed system in Java/RMI, with a central server and any number of clients. The game world expands dynamically with the number of players, according to a preset ratio that relates the number of players to the number of rooms and with new rooms more monsters are spawned also. After logging into the game, players start in The Lobby, which is also where they are respawned if killed. Combat takes place when players encounter monsters, or when they attack each other.