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Cross-platform OpenGL 2.0 engine with Qt4 gui.
NeonEngine is designed with OpenGL 3.0 in mind and is a shader based engine with Fixed Format not available.
Libraries needed for compilation.
Library Version minimum CMake 2.6 Qt4 4.4.1 Cg 2.1 (x) GLEW 1.5.0 OpenGL 2.0 Boost 1.35.1 (x) Denotes beta
Questions and AnswersWhy only OpenGL 2.0 or better support?
OpenGL 3.0 is already being developed as of right now. Yes, OpenGL is backwards compatibility with other versions. But it's support for the fixed system is being deprecated also. Where as shaders (GLSL and Cg) are the way to go. They add better functionality over the fixed.
Why another engine?
This is just a hobby project for myself and for anyone who wishes to use it. It is for my build block for the applications I will be creating.