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Realtime strategic completely text-mode network game
Program is written in C++, using as much OOP as possible.
Console output and input is handled by NCurses. The program has a simple window manager with an event handler.
Built-in Python interpreter is used for processing all inputs and generating outputs using callback functions to the main program. All scripts involved are user editable. Interactive console might be used. Python can be used to create AI players.
The game uses TCP/IP communication for networking. It uses a classical (dedicated server × clients) concept.
Sound output is expected to use PC Speaker. Units' acknowledgements will be simple beeps. In-game music should be possible to import either from standard cellphone notation or from guitar tablature. By default, there will be PC Speaker version of Starcraft music.
Currently, the game is in early development and is not playable. It's expected to be finished in the first half of 2009. It's a school project, therefore no help is allowed/needed.